Version 1.45eb

Gameplay:

 * Updated wave scaling. Overall the early game should be harder, early-mid and mid-game should be easier, and late game should be more difficult. Boss health increased slightly across the board.
 * Fixed Hotkey for Bone Dance
 * Shallow Graves (corpse spawners) have been removed from the game
 * Added mana gains tracking to the game (this is very early and counts only a few sources at the moment). There is an MVP for this at the end of the round.
 * Combat text for healing and mana gains only shows for the provider and target
 * Raise Dead surplus duration lowered from 15 to 12 sec
 * Servitude surplus duration bonus lowered from 100% to 50%

Naga Trident:

 * Removed Parasite
 * Added Spear Lightning (D). Inflicts 24.0x agility damage to a single target and stuns for 5 (1) sec. Generates 50 storm power plus 25% of your current amount.
 * Changed the boss AI to be less aggressive and to focus more on using their abilities. Bosses now also have a chance to forget what they're doing (i.e. "aggro drop").
 * Storm Power now decays at a rate of 6% per second. The minimum decay per second is 2.
 * Eye of the Storm now generates 15 Storm Power per second (was 8) but no longer halts decay.
 * This means, if you have 200 storm power, you would lose 12 per second, but if Eye of the Storm is active, you would actually gain 3 per second
 * Added some Trident talents for testing