Enchants

Enchants are permanent buffs that can be obtained through fighting at various locations in the arena, more on that later, these Enchants will reward both you, and your other units (Summons, Mercenaries, Towers, etc.) with the same buff.

How to Obtain Enchants
Each player can only use ONE Enchantment. Each location can provide a maximum of 2 enchants.

There are 5 Control Points on the map, that appear as Race Banners.

Each Control Point contains only one particular enchant. I will tell you about each control point and enchant later.

To obtain the Enchantment that you want, you will have to “Charge” the control point that contains the Enchantment you seek. Enemies that die within a certain radius around the control point will charge it slightly. It takes exactly 2 rounds of fighting if all players on the map are within the range of that control point when killing enemies. There is another method of obtaining Enchants, if an Alchemist uses Transmute on Enchants, he is able to transmute 300 Gold into One Enchantment.

After fully charging a Control Point, the Enchant will spawn in the shopping area after the “End of Round” Rewards.

Earth
Earth is considering to be the Tank Enchant, providing a permanent 15% Damaging Reduction

the Earth Enchant is obtained at the “Rocks” Control Point, in the Northern part of the map.

Fire
Fire is generally considered good on most Weapons, and provides a permanent 10% Critical Chance

the Fire Enchant is obtained at the “Hills” Control Point, in the middle part of the map.

Shadow
Shadow is the Attack Speed enchant, providing 15% Movement Speed and 30% Attack Speed

the Shadow Enchant is obtained at the “Pits” Control Point, in the Southern part of the map.

Water
Water is mostly considered a “Summoner” Enchant, providing a 50% Attack Damage increase, a 10% Max Health heal or replenishes 20 Mana, depending on your current needs, this triggers once every 10 seconds, for 10 seconds. The Water Enchant is obtained at the “Fountain” Control Point, in the Eastern part of the map.

Blood
Blood is the Healer Enchant, providing a permanent 15% Healing Power increase and an additional 1.5 Mana Per Second and 1% increased Health Regeneration.

the Blood Enchant is obtained at the “Castle” Control Point, at the Western part of the map.

Chaos
Soon™