Version 1.43e

Morning Star:

 * Stigmata's health drain now ticks every 0.5 seconds and ramps up at 0.25% per 0.5 seconds (was every 1 second, now effectively 1.0% ramp per 1.0 seconds instead of 0.5% per 1.0 seconds).
 * Stigmata's base health drain is now 0.0% per second (was 2.5%).
 * Stigmata's damage lowered to 28% of health lost (was 32%).
 * Stigmata's mitigation lowered to 65% (was 80%).

Druid Staff:

 * Force of Nature's treants no longer have armour based on the current wave number.
 * Treants have armour equal to 0.12x intelligence.
 * Treants have hit points equal to 35.0x intelligence (was 30.0x).
 * Treants have attack damage equal to 1.2x intelligence (was 1.0x).
 * Cultivation now reduces damage taken by 50% (was 75%) and increases attack damage by 100% (was 50%).
 * Treant Protector now has the stats equal to 3.5x treants (was 3x treants).
 * Clarity now causes Innervate to restore extra mana for the target equal to 10% of its maximum mana (was +25% more mana and 80 mana for self when cast on an ally).
 * Nurture now applies a Rejuvenation that is 125% more potent (was 100%).
 * Nourish now procs on targets below 50% health (was 35%).
 * Starfall now hits 3 targets at once instead of 2.
 * Moon Burn replaced with Star Fury. Increases Starfall's maximum channel time by 2.4 seconds.
 * Overgrowth (Entangle talent) replaced with Choking Vines. Choking Vines gives your attacks a 15% chance to deal 6.0x intelligence bonus damage and slow targets by 50% for 8 seconds. The effect always procs against entangled targets.
 * Natural Resistance reduces all damage taken by 15% (was 20%).
 * Dreamer's Root now causes Starfall to apply a 5 second Tranquility (was Tranquility applied a 10 second starfall, innervate and removed channeling requirement)

Hand Wraps:

 * Reworked.

Weapon choosing:

 * Weapons are now sorted into strength, intelligence and agility racks.
 * Display cases have been added to show off weapon upgrades.

Hell:

 * Nerfed by 20%.

Bug fixes:

 * Multiple minor fixes