Version 1.46d

Bug fixes:

 * Resistance is once again checked for enemies (effects like Lunar Rod, Magic Bullet and Doom Idol were not working properly).

Balancing:

 * Final Boss Obliterate now scales on player number. It now causes each attack to deal (10%/(11 *Player Count)) damage. At 1 player this is 1% per swing, at 10 players this is 10% per swing.

Katar:

 * Cloak of Shadows mana cost reduced to 25 (was 75).
 * Fixed a tooltip error for Leeching Bat Strike with Bat Mastery.
 * Mastery talents (Bat Mastery, Blade Mastery, Phoenix Mastery) now lower the cooldown of their respective abilities by 3 seconds (was 2).
 * Rebound healing increased by 25%.
 * Phoenix Flight damage increased by 50% but will only splash for 50% of its normal damage at 3 Momentum.

Fixes:

 * Pocket Watch should no longer transmit its message if it has already been used that round.

Flag:

 * Undying Rage recoded. Should now cheat death more reliably.
 * Updated the damage type of Obliterate so that the damage is processed by the damage engine correctly (this could be a fix to as why he sometimes crits people).

Pelt:

 * Damage of Corrosive Spit reduced to 3% per stack of corrosion.

Items:

 * Bloodthirsty Claws no longer applies its damage bonus when the proc is self-damaging.
 * Bloodthirsty Claws heal lowered from 20% to 15%.

Totem:

 * Charming Totem no longer kills when the round has started but before the timer has begun.

Scythe:

 * Reduced health of Flesh Golem, Necroskeletons and Necrobrute.
 * Reduced damage of Flesh Golem.
 * Increased mana cost of Raise Dead.

Druid Staff:

 * Force of Nature duration reduced to 45 seconds (was 75 seconds). Reasoning: Druid performs too well at all roles, reducing the up time of Force of Nature means Druid will no longer be able to reliably off-tank. The introduction of the summon duration stat still means it is possible for him to focus on summoning builds if he wants to.

Bosses:

 * Wave 19 Avatar of Death damage significantly increased. They will always only chase after heroes (will ignore summons). These aren't meant to be face tanked, doing so should kill you.