Boss Guides

Guide and Information by S3kierer#2831/Obviousprime full guide here

You can see the next Wave in the top right corner in the scoreboard

There are 2-3 variants for each Wave (1-17). Waves 18-20 always the same. The bosses will “enrage” twice at about 75% hp total and 50% total. Their movement speed and attack speed increase significantly at those two thresholds. It’s generally a smart idea to wait with your bigger damage cooldowns for when bosses drop below these thresholds as most bosses are difficult to kill sub 50% and not up to 50% most of the time. I tried to screenshot the main mechanic of each boss wave (if possible) and will write a few sentences about it.

Wave 1

 * Spiders
 * Ranged Spiders have Slow Poison and Entangle.
 * Boss has Slow Poison and Entangle.
 * Prisoners
 * Priests will cast Inner Fire.
 * Boss has Devotion Aura (+1).
 * Captured Sealife
 * Boss has "Tidal Wave" - Can deal a lot of damage if everyone is stacked up.

Wave 2

 * Machines
 * Boss will spawn "Explosive Sheep" Do not kill them as they will explode and deal massive damage.
 * Murlocs
 * Boss has Mana Drain on Auto-Attacks and will cast Sleep (Ground Targeted, move out of the zone)
 * Ranged Murlocs have Ensnare.

Wave 3

 * Knights
 * Boss has "Bash" which stuns shortly.
 * Boss will buff a Nearby Ally, increasing it's Damage & Armor
 * Minions have Evasion
 * Wolves
 * Minions have "Enrage" increasing their damage by 100%
 * Boss has "Howl of Terror" reducing Gladiators damage by 75%
 * Boss has "Cleave" dealing damage to everyone infront of it.
 * Golems
 * Brown Golems cast "Slow" reducing Movement and Attack Speed.
 * Grey Golems throw "Boulders" dealing damage and stunning.
 * Boss will throw "Boulders" dealing massive damage and stunning. (Only Targets you if casting spells)

Wave 4

 * Thunder Lizards
 * Minions cast "Chain Lightning" for moderate damage.
 * Gnolls
 * Minions cast "Stun Arrow" at random intervals to random targets.
 * Boss has Mana Drain on Auto-Attacks and will cast "Anti-Magic Zone" at random location, draining mana and dealing damage to everyone inside of it.(Ground Targeted, move out of the zone)

Wave 5

 * Bears
 * Boss has "Cleave" dealing damage to everyone infront (Area is wider than Wolf Boss on Wave 3)
 * Sasquatches
 * Minions have "Enrage" at 30% Health (Focus down one at a time)
 * Boss casts "Ancient Power" at a random location dealing massive damage. (Ground Targeted, move out of the zone)
 * Ogres
 * Blue Ogres will cast Bloodlust on themselves and other Ogres
 * Boss casts "Stomp" around himself (Ground Targeted, move out of the zone)

Wave 6

 * Boars
 * Melee Boars will buff themselves
 * Boss will apply a Poison Debuff and Boss casts "Adrenaline" giving a burst of Movement Speed.
 * Kobolds
 * Blue Kobolds cast "Slow" reducing Movement and Attack Speed.
 * Brown Kobolds have "Bash" which stuns shortly.
 * Boss spawns zones that reduce Movement and Attack Speed drastically. (Ground Targeted, move out of the zone)
 * Slimes
 * All Slimes Regenerate health faster with lower health
 * Ranged Slime have "Slow Poison"
 * Boss will buff a Nearby Ally, increasing it's Damage & Armor

Wave 20
Short Table version (credits in there): https://docs.google.com/document/d/1xwkKGzgdVMjXzr3H8VZdJCFeINohab4mLmjkeL-0ZYI/edit